Hazelverse

Web and Mobile Design

A website to advertise a new NFT climate change impact game aimed at reducing carbon footprints in the real world through the Hazelverse.

Made with

About the Project

Internship project for 412 Technology

The trend among NFTs was to have an interesting website that excited and informed users about upcoming plans. As 412 Technology began branching off into the NFT space, the need for this central information hub became apparent.

They wanted to create a website that embodied the calm, light-hearted nature of the Hazelverse while also exciting users with a mix of interactable elements and original art from the game.

My Role

Worked alone as a designer and developer to create deliverables every week. I conducted design research, designed prototypes and developed the website.

Impact

This project received positive feedback from the company and has gained over 100 active users.

The Problem

Research on other websites showed that implementing animations, art, or interactable artifacts among these informative features were what helped bring them to life.

The website needed to be as dynamic, entertaining, and informative as other NFT websites, without losing sight of the company’s focus on climate change.

The Solution

Design and build a website to showcase the purpose and intrigue of the company’s NFT mobile game.

The Process

1

Research

Competitor Research

2

Design

Design Language

Prototyping

Feedback and Interation

3

Develop

Building the Website

Delivery

Research

Competitor Research

As the NFT space was new to me, I began by doing some research on what other competitors were doing on their websites. I looked through 8 NFT websites and took note of my observations, key take-aways, likes, and dislikes. This helped me identify what I liked and wanted to see on our website and also understand the trends within the NFT game space.

General Trends

1

Maintaining the theme is important especially when it is other-worldly. This includes color palettes, font, and images.

2

Simple is best. Minimal text and simple animations add more to the website as opposed to heavy text mixed with intense animation and interaction.

4

Adequate spacing between text and images can make or break the feel of the website.

3

Big features include the title, roadmap, and meet the team sections.

After compiling the research and narrowing down what should be included on the website, I spoke with the company and discussed the theme, features, and target users of the game. This allowed me to begin researching art styles, fonts, and color palettes.

Target User Group

Educated young women between the ages 18 – 39 who are casual gamers

Theme

Calm and cute

Features

Animations, interactive elements, roadmap, social media information, meet the team section, and an info page

Design

Design Language

Design Research

To find design styles, color palettes, layouts, typography, and other design language, I began by exploring other NFT game websites and noting design language I liked and could see being a part of our website.

Example Image from Al Goanna

I liked the checkerboard layout on the homepage of this website and thought about incorporating it on our assets page. This would make the page feel less overwhelming when showing images and text and keep the viewer from getting bored as they scroll through the page.

Example Image from Azuki

Looking at styles for the roadmap, I really enjoyed that this website had a very simple but visually interesting roadmap. I wanted to take inspiration from this one by using images for visual appeal and hiding extra text behind each clickable card which would then bring up a card. This encourages the viewer to explore the site rather than have all information readily present for them.

Example Image from Azuki

This website also leaned heavily into scrollytelling throughout their pages. I liked this way of making the pages interactive, so it was something I wanted to incorporate in some way in our website.

Design Language

First Iteration

Art Style

Pseudo 3D

Colors

Cool color palette

Typography

Simple font

DM Serif Text
DM Serif Text

Second Iteration

After the first iteration, the company decided to move to a 3D art style and develop themes for assets. To better match the assets and overall style of the game, I began exploring other color palette and typography.

Final Iteration

Art Style

Cute 3D Models

Colors

Warm and cool color palette to help combine the calm and cute theme while also keeping in the realm of climate change

Primary Colors used for Headers and Large Text

Secondary Colors used for Accents

Background Colors

Typography

Round and bubbly typography for headers. Round and thin font for larger blocks of text

Quickens

abcdefghijklmnopqrstuvwxyz

CreamShoes

abcdefghijklmnopqrstuvwxyz

Design

Prototyping

Initial Prototype

To keep a user interested upon first glance, I decided to have the title “Hazelverse” at the center of the screen with an image of the game in the background that would include animations of moving water and clouds.

This would give users an immediate idea of what the game was and its theme.

Title Screen

This prototype also featured a manifesto to help set the tone of the universe being created followed by an explanation of how the game worked.

Manifesto Screen

How It Works Screen

The following sections consisted of the roadmap, social media, meet the team, and FAQ.

Roadmap

Social Media

Meet the Team

Feedback

  • Properly Themed

  • Informative

  • Visual Interest

Pros

  • Text Heavy

  • Not enough animated elements

Cons

  • More visuals and less text

  • Add more animated and interactive elements to increase user engagement

Design Implications

Iterative Prototypes

Prototype 2

Change to warm color palette

Prototype 3

Change in art style, color palette, typography, layout, and images

Prototype 3

Change to roadmap and meet the team structure

Final Prototype

The final prototype featured the roadmap and the meet the team structure changes from prototype 3, but focused on adding animation and storytelling. The title section would act as a storybook, where the user clicks the arrows and is walked through how the game works while getting the chance to view some assets up close. The assets would also have a floating animation.

While this was the last prototype before development began, there were several changes made during the development process.

Develop

Launched Website

Final Results

The final version of the website that was launched featured the structure, art style, and animations of the final prototype, but changed in terms of color placement and interaction.

Title Screen

The background was changed to a gradient to imitate the sky and sunset to keep in line with the climate change theme and to help ground the floating islands. The islands and their debris have floating animations to bring help bring more life to the 3D models.

Three of the islands also feature red targets that when clicked, bring the user to a popup where they can view the island in depth through zoom and rotation features.

Title Screen Popup

As the islands are the NFT assets of the game, the company and I thought it would be more beneficial to show them in this way.

Adding the targets instead of the storybook feature also allows for a more user-driven experience where they get to explore the website rather than being guided. I made the targets red with a flickering animation to help notify the user that that is an option for them to explore.

The roadmap features a similar style of animation and target prompt.

Roadmap

Mobile Compatibility

The website was also designed to fit a mobile browser. All features are designed the same as the website but, considering the mobile screen size is smaller, the web version of the roadmap was too wide, so I redesigned it to be a horizontal scrolling roadmap.

Title Screen

Roadmap

Reflection

Lessons:

This project taught me a lot about the amount of detail needed for the design process. Every iteration needed a new level of attention and focus to ensure that I was progressing in the right direction to design a website that fit all the company’s needs.

I learned the most about communication with different teams as I was constantly speaking with the CEO, marketing team, engineers, artists, and community outreach to ensure that we were all on the same page every day. I also became well acquainted with documenting and presenting stages of my work every week.

Future:

If I were to revisit this project in the future, I would like to redesign the information page that was left behind in the prototype stage and the social media section.

I would revisit color palettes because while I like the colors used, I think there are colors that could better set the tone of the calm and cute game.

I would also update the style of the app as it feels a bit dated compared to new standards of web design.

I would also like to change the horizontal scrolling to clickable arrows that scroll for the user. This would make the website more user-friendly.

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