Navigating the High Museum of Art

Master’s Thesis Project

2024-present

IP

The Problem

The High Museum of Art, located in Atlanta, GA, is the largest museum for visual art in the Southeastern United States. The original version of the High was designed by Richard Meier in 1983 featuring one building. In 2005, Renzo Piano designed three new buildings to add to the High. While these were created to be a seamless addition to Meier’s architectural design, they had created issues for visitors ability to navigate the museum.

How might we improve users’ experience with navigating between buildings and exhibits in the High Museum?

!

Problem Statement

Research Questions

1

What is currently understood about the relationship between wayfinding and visitor engagement?

2

How do other museums go about guiding their visitors across exhibitions?

3

What does navigation look like for visitors at the High Museum?

4

What is the impact that current navigation tools have on visitor experience at the High Museum?

The Process

My two teammates and I (known as The Muse Collective) worked with the High Museum of Art to tackle this navigation problem. We approached this project in two phases: five months of research and four months of design.

September

Literature review

October

Literature Review

Comparative Analysis

November

Field Observation

Contextual Inquires

December

Contextual Inquiries

January

Interviews

Design Requirements

February

Coming soon

March

Coming soon

April

Coming soon

Literature Review

Key Findings

Museum Studies

  • Explorer related motivations are the common type of identity visitors inherit.

  • A visitors museum experience is multifaceted in the experiences offered.


Explored Navigation

  • Wireless digital audio guides are convenient but less human and spatial interaction.

  • RFID Wireless Communication guides offer room level navigation but screens are too small.

  • Touch Screen Navigation aren’t very portable.

Wayfinding

  • Effective wayfinding relies on a combination of clear environmental cues, cognitive strategies, and user-specific factors.


Wayfinding and Visitor Navigation

  • Interactive navigation can be helpful, but visually demanding.

  • Visibility is a large factor on visitors movement. If they can see more, they are more likely to explore those areas.

  • Visitors use large art pieces as landmark navigation points.

Goal

Understand navigation impact on museum visitors

Explore the relationship between way-finding and visitor engagement

41 paper and articles

  • Visitor Research

  • Museum Studies

  • Wayfinding

  • Tourism/ Leisure Research

  • Spatial orientation

Comparative Analysis

Key Findings

  • Phone application is the most common form of digital navigation assistance offered across all museums.

  • Tours are offered based on how visitors want to personalize their experiences.

  • Physical signage is also used to title areas by the type of art visible to visitors.

Goal

Explore active navigation methods from art museums of similar caliber to the High Museum of Art

11 comparable museums

  • Multi-building structure

  • Preferably has multiple floors

  • US focused but international accepted

Field Observations

Key Findings

Visitors are not well supported by physical navigation tools.

There is a disconnection between how visitors view the High and how it is presented to them through assistive tools.

There are different tools, primarily employees, that visitors use to help them navigate.


Visitors...

Prefer to roam and make decisions as they go

Sometimes have a positive experience navigating the High.

Sometimes come to the High with a plan of what to see.

Commonly struggle with beginning their navigation journey

Goal

To develop an understanding with how the High Museum is structured

To objectively view how visitors approach navigation naturally

4 Days observering

  • Elevator Spaces

  • Physical/Digital Signage Spaces

  • Points of Major Navigation Changes

  • Security Positioning Stations

Contextual Inquiry

Structure

Questions on your general art museum experience (15 minutes)

Tasks regarding navigating to specific exhibits (1.15 hrs)

Follow-up questions about their experience navigating the High Museum (30 minutes)

Interesting Findings

As participants navigate through the museum, they begin to rely less on the map and more from their memory.

Participants preferred to take the ramp or stairs over the elevator.

Exploratory visitors rarely use maps and are unaware of the full structure of the High (multi-building).

Goal

Observe how visitors navigate the museum when utilizing physical map and digital maps to better understand possible pain points.

So far...

  • 3 pilots studies

    • 2 new solo visitors

    • 1 returning duo

  • 3/8 completed studies

    • 1 new duo

    • 2 returning solo visitors

More coming soon...